Learning Modern 3D Graphics Programming Table of Contents About this Book Why Read This Book? What You Need Organization of This Book Conventions used in This Book Building the Tutorials I. The Basics Introduction 1. Hello, Triangle! 2. Playing with Colors II. Positioning 3. OpenGL’s Moving Triangle 4. Objects at Rest 5. Objects in Depth 6. Objects in Motion 7. World in Motion 8. Getting Oriented III. Illumination 9. Lights On 10. Plane Lights 11. Shinies 12. Dynamic Range 13. Lies and Impostors IV. Texturing 14. Textures are not Pictures 15. Many Images 16. Gamma and Textures V. Framebuffer VI. Advanced Lighting A. History of PC Graphics Hardware Voodoo Magic Dynamite Combiners Vertices and Registers Programming at Last Dependency Modern Unification B. Getting Started with OpenGL Manual Usage via arcsynthesis.org Looks like a great resource for getting into 3D graphics programming. Dec 3rd, 2011